Aye and Wars

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At first

This is a multiplayer battle game dedicated to the Windows Store. This game is "Let's make it! It was made for "Windows Store App Championship". (However, it does not participate in the championship itself.)

This game can be played on both Windows and Windows Phone. The contents of the game are both the same.

Operating environment

Public version 1.03
The version to be published Not currently scheduled
Os
  • Windows 8.1
  • Windows Phone 8.1
  • Windows 10
  • Windows 10 Mobile
Cpu Windows 8.1, what works with Windows Phone 8.1
Free memory 40MB or more
HD Free Space
  • Windows: 65MB or more
  • Windows Phone: 35MB or more
Video Windows 8.1, what works with Windows Phone 8.1
Display Sizes
  • Windows: 1280 x 720
  • Windows Phone: 800x480
Required Interfaces Mouse or touch device
Others Internet connection (if you want to post a score on Twitter)

How to download and install

The following steps are almost the same for Both Windows and Windows Phone.

The Way Part 1

  1. Open the Windows Store page. (It must be a Windows Store app or an OS that a Windows Phone app can install.)
  2. The store screen will open automatically. When the Wars page opens, select the "Install" button.
  3. On Windows, after a while, when you see the "Installation complete" toast in the upper right corner, you're done. You're going to see a game of Ay and Wars in the Start menu. On Windows Phone, the start menu displays the status of the installation, so wait for the installation to complete.

The Way Part 2

  1. Select "Store" from the Start menu.
  2. Search by typing "Ayd Wars" from the search field. (It's lying in the top right corner for Windows and in the app bar below for Windows Phone.)
  3. When the "Atsu Wars" screen appears, install it from there.

How do I uninstall?

On Windows

  1. Look for "Ayd Wars" from the Start menu.
  2. Right-click the tile with the mouse, or drag the tile a little to check it for touch.
  3. Select "Uninstall" from the app bar.

Windows Phone

  1. Look for "Ayd Wars" from the Start menu.
  2. Press and hold "Atsu Wars" to display the menu.
  3. Select Delete.

Privacy Policy

Please refer to the following page.

How to play

Objectives/Goals

Manipulate Shoko and Eyeko to defeat the good-led Ayes. The battle is a stage-based action battle, with up to 49 stages in total.

Menus, etc.

The menu is basically just a push of a button, so you can select it with the mouse or touch.

Battle

As an operation to do during the battle, it has become a simple game only to move the fellow Shoko and A child. When an enemy comes near you, it will attack automatically. To move a mate, select the companion with the mouse or touch, and then drag it to the new location.

Let's move well and fight off the enemy. Because the composition and number of companions and enemies vary depending on the stage, the advantage and disadvantage are determined by how you move it. Try to judge the situation and fight.

To complete the stage, you can either annihilate the enemy or defeat Yoshio. The conditions will be displayed before the battle starts, so please check in advance.

The remaining number of allies and enemies is displayed in the upper right corner of the screen. Not all characters are displayed on the screen, and characters that are not will appear as reinforcements. The location, frequency, type, etc. of reinforcements vary depending on the stage.

There is a "level" on your side, and if you defeat an enemy or clear a stage, your experience will accumulate and your level will increase. When the level rises, the strength of Shoko and the children increases. If the stage can not be cleared, it will be more difficult to clear if you challenge to raise the level.

When you clear a stage, the score is displayed, a level-up message is displayed when the level rises, and a score update message is displayed when the score is updated.

Anime

In this game, four kinds of allies and four kinds of enemies will appear. Since each feature is different, let's capture it well to see that point.

Fellow

Attack and
Name Image Lifemore そのほか
Shoko There's so much. Strong
Use more than one weapon
When Shoko is defeated, she loses.
Only one person is quite strong, and the war situation often changes by the use of the child.
They are fast on the move
Hakuei (disambiguation) Less Weak
Short
They are weak but have a large number
Qing Ying Often Strong
Long distance
Slow
Stronger than White Eye
The attack is a little slow.
It's a little fast to move around.
Yellow Aye Less Weak
Long distance
They go through
Slow
recover a little of a fellow who is not very strong and has a small number but is nearby

Enemy

Attack and
Name Image Lifemore そのほか
All right, let's go. Very much. Use several types of attacks Clear defeat with enemy boss
It remains until the end roughly because it is considerably strong.
Green Aye Less Weak
Short
comes out a lot of weak
Murasaki Ai Ordinary Weak
Long distance
Penetrating
They are fast on the move
We're going to attack from quite a long way, so we need to get closer and attack from here.
Black Ai (disambiguation) Very much. Strong It has the strength of the top class among the Aye child, and it is strong enough to finally defeat it with a few Aye children.
It is troublesome in many ways because it moves slowly, attacks from a long way, and is blown away considerably when attacked.

Score

When you clear the stage, the score by "level at the time of clearing", "remaining number of allies" and "clear time" is displayed. When the best value is updated in any field, the score is recorded. The score can be seen from the start menu.

Post to Twitte

After clearing the stage, you can select the "post to Twitter" button to stream the clear score to Twitter. The post screen is displayed in Internet Explorer, so please post it as it is. Posts require a Twitter account and login.

What is a save game?

All games are automatically saved. When you quit the game, please exit as it is.

Also, Windows and Windows Phone sync save games only if you are logged in with the same account. For example, if you advance to stage 5 on Windows and then start Wars on Windows Phone, you can play from stage 6. (Note, however, that the synchronization timing is not immediate.) The data up to now will not disappear due to a mistake in the synchronization timing.)

Faq

The enemy does not defeat easily and the stage cannot be cleared.

The latter half of the stage increases the difficulty level, but some stages are more difficult depending on the configuration of the ally and the enemy. How you move your friends on each stage determines whether you can clear them, but the way to make sure you clear them is to raise the level.

Once you've cleared a stage, you can challenge it as many times as you like, so it's a good idea to raise the level and try again. In addition, even if it is annihilated, the experience gained during the battle will remain, so I think that there is also a challenge some time.

I'd like to clear the low level, but will the level not return anymore?

If you clear a certain condition, you will be allowed to select the level of the player.

My friend's attack doesn't fly straight to the enemy.

Character attacks have precision, so they don't fly straight to the enemy. The farther away you are, the harder it is to hit the enemy. In addition, the accuracy increases when the level goes up.

Copyrights & Disclaimers

Disclaimers

Even if there is direct or indirect damage to the user due to the use of this software, the author shall not be liable for any, and shall not make any compensation, etc. Please understand that and use it.

Copyright

This software is protected by the provisions of the Copyright Act of Japan and international treaties.

The copyright of this software (including programs and related documents) is in "Onera".

About the distribution

It is prohibited to pull out and distribute some of the data.

Because this software is distributed through the Windows Store, no other distribution methods are allowed.

If you would like to introduce this software on thehomepage,please https://sorceryforce.net/ link to "Https://sorceryforce.net/".

Regarding magazine publication, etc., we will respond by e-mail. (https://sorceryforce.net/home/inquiry)

About the materials used

The following materials are available in this software.

What is this software?

  • This software is free software. There is no such thing as payment of the fee by using it.
  • The specifications of the software are subject to change without prior notice.
  • Remodeling of this software, internal analysis, etc. should not be carried out.

History of version upgrades

Ver 1.03 (2016/08/11)

  • Windows Phone 8.1, Windows 10 Mobile supports the back action of the hardware back button and the end of the game

Ver 1.02 (2015/07/25)

  • Correcting the error in Help
  • Simultaneous release of Windows Phone
  • Save Data Sync on Windows and Windows Phone

Ver 1.01 (2013/06/04)

  • Score display after clearing the stage
  • Add the best score screen for each stage
  • Cleared stage selection (all versions can only be returned to the previous, but Ver 1.01 is bidirectional)
  • Player level selection (but must meet the criteria)
  • After clearing the stage, I was able to try the same stage again.
  • Tweet Clear Score on Twitter (IE Launch)
  • Reduce your app's file size by about 10%

Ver 1.00 (May 16, 2013)

  • The first version

Miscellaneous (2013/05/26)

As mentioned at the beginning, this game is "Let's make it! It is a game that I tried to make with the thought of trying to put out an app in Windows Store App Championship]. I had known about this project for a long time, but at that point I had no idea that I would make it just because I thought it was about "heh". Well, there were times when I was doing it in a different matter.

I was drawing a picture of Shoko for some reason. The mysterious action of drawing a picture without making an app. Even at this point, I wasn't thinking about making an app at all. By the way, the picture is given to pixiv. (Link below)

So, I suddenly decided to make an app around 2013/5/6 (Monday) (and around the afternoon). I think I was still wondering what kind of game I was going to play. The deadline for this championship was Sunday, May 12th, and it was a condition that "the app was published to the store".

Because I didn't have time, I decided to borrow images and background music from the material store, and I mainly produced the program. Even if I borrowed the material, I had to match it with the game, so I made various adjustments. Well, I managed to do this in about half a day.

It is a program, but in fact, this is a more difficult problem, and I was thinking about making a game, but when making a game in a Windows Store app, only "C++ & DirectX" is supported by the standard, and that is the only option. Well, there's also the option of games in C & XAML and Javascript + HTML, but it was completely unknown whether we could create the game we were looking for because we didn't have advanced game control.

To be honest, I thought it would be impossible in time to make it while researching the API in C++ + DirectX, but I was suddenly frustrated, but at that time Mr. Ayon Akasaka was writing an article about "MonoGame" and I knew that the program could be made with almost the same code as XNA, so I decided to make it with this. I tried to make a sample lightly, but I was surprised that it moved as it is.

Even though I could make it in the same way as XNA, I didn't make a library or anything like that, so I almost started from 1 and wrote the program. Basically, I was able to move it almost as intended, but since I encounter phenomena such as some of the things that don't work, I can't use them, and I get errors that don't make sense, I think it's better to be careful if they're made with MonoGame. When you search for information on the Web, there is almost no information on the Japanese site, and it is at the level of whether you can find it in English-speaking countries. If you're using MonoGame, it's better if you can solve it on your own.

It is around noon of 5/12 (Sunday) that such a thing was completed. It takes about three days to make the program and two days to adjust the game. In terms of duration, it is about 6 days, but since I worked normally on weekdays, the working time is about 30 hours in real terms. Because it was not counted finely, it is a little vague. Because it was a person who was not able to live if it did not sleep, it slept normally without staying up all night.

As you can see, even though the game itself is ready, we haven't raised it to the store yet. It is said that it takes about two to five days for the screening to be raised to the store, so the game is already over at this point. This is the reason why I didn't participate in the championship. Actually, I was asked to do it once, so I couldn't do it in time.

And well it is a game that was made in such a way, but those who can move the Windows Store app because it is released for free, please try to play by all means. I think that I can clear all stages if I have about one day. Because it is saved for each stage, it might be good to play a little bit at a time in the feeling of one stage a day. From the web, you can search for "Ayd Wars" at the following link, in the store.