Dungeon of Wonders Key Room Cheats
At first
The contents described here are one of the items and procedures required to obtain rare items in several ways. There are other ways to get rare items besides the methods introduced.
Also, in the case of a battle against gargoyles, there are many ways to deal with it if you are aware that the "Basilula Wand" and "Place Change Wand" do not work, so please respond according to the item you have. In the Wonder Dungeon, you can bring items and fight directly with enhanced equipment.
The key room has the following features:
- The trap is invisible, but becomes visible by drinking the grass
- If you get into a trap normally, the activation rate is 100%
- Monsters in the room are in sleep paralysis and may be untied under certain conditions.
- Most walls cannot be broken, and the scrolls in the Great Room are also ineffective
- You can have up to one "Golden XX" type item, and if you already have it, it will be another item. Possession can be either "Torneko himself" or "in the warehouse". Other than that, for example, if you combine a golden pickaxe into another weapon, the golden pickaxe itself will be gone, so you can pick it up again.
Dungeon of Wonders 15F
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It is a room where you can get the gold inside if it is locked. You can get the key in the dungeon of the well, so if you have enough keys, you can save gold.
Dungeon of Wonders 23F
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Continuing from the 15th floor, the items inside are gold, but you need a ring and a trap ring to avoid pitfalls. Compared to the 15F, there is less gold, but you can take it if you can afford it.
Once you open the key and enter the room, equip it with a ring and slide up from the fourth square from the left.
When you move to the center, equip the trapped ring and slide up.
Dungeon of Wonders 30F
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All you have to do is break down the wall with a pickaxe and go inside to take the item. Gargoyles are initially in a sluggish state, but when they get on top of an item, they start moving. Items can be brought in freely in the dungeon, so please respond according to the situation, such as killing the gargoyle first, blocking the movement, or running away if you take the item.
Dungeon of Wonders 50F
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The Damage Floor takes 30 damage, so the Tramana Scroll is a must. After that, you can equip the ring and avoid the pitfalls to get the item.
Dungeon of Wonders 60F
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You will need three keys to retrieve items in this room, so be prepared. Like the 50F, it has a damage floor that takes 30 damage, so read the Tramana Scroll. In the center of the room is a gargoyle in a stiff state, but it moves when it gets on an item. You can knock it down, or you can run away with ruler grass.
Dungeon of Wonders 70F
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This room consists of a sliding floor, so even if you walk normally, you will not be able to enter the side street from the middle. To avoid slipping, shoot arrows at the wall and drop items on the floor so you can get stuck there. Scatter as many items as you need, and take the sealed sword in the upper right corner. Fallen items can be moved with a dash to get on top of them without picking them up.
Dungeon of Wonders 80F
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This room is relatively easy to pick up items if they are ready.
When you enter the room, equip the Trap Ring and ride the Iron Ball Trap.
While in a trap, equip the Tsuuka Ring and move up. By the way, even if you don't have a ring, you can jump over the waterway because it will face down after getting on the iron ball trap and be blown upwards when you activate the trap.
Equip the Trap Ring again and use the pickaxe to break the wall and take the item. When you get on top of an item, the gargoyle starts moving.
Dungeon of Wonders 98F
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It is a room that requires monsters to take items, but since monsters do not appear only on 98F, it is a special way to take items.
One of the necessary items is "Mimic", but Mimic cannot be taken because it materializes when you try to take it normally. You can get a Mimic by luckily in the Jar of Change, or by moving the monster over the Mimic in the item state and moving it over the Mimic with the Relocation Wand to pick it up. If you have a weapon, shield, or arrow in the dungeon of the well, it's 100% Mimic and you can get it there.
Pattern of using a trap ring
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Trap rings should be equipped in advance. Once inside the room, use a mimic to make it appear. Induce the cannibal box to come under the channel.
When the cannibal box moves under the entrance to the waterway, move it under the cannibal box.
Use a wiping cane towards the top.
Wipe the cannibal box across the channel and move it with a wand to change places. Then use the key to retrieve the item.
Pattern of using a ring
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It's easy to use a ring. Armed with the ring, move to the top of the door and use the Mimic. Adjust the cannibal box to move it over the door, and when it moves, use the relocation wand to exchange places with the cannibal box. Then use the key to retrieve the item.