More Mysterious Dungeon Key Room Cheats
At first
The contents described here are one of the items and procedures required to obtain rare items in several ways. There are other ways to get rare items besides the methods introduced.
Also, in the case of a battle against gargoyles, there are many ways to deal with it if you are aware that the "Basilula Wand" and "Place Change Wand" do not work, so please respond according to the item you have.
The key room has the following features:
- The trap is invisible, but becomes visible by drinking the grass
- If you get into a trap normally, the activation rate is 100%
- Monsters in the room are in sleep paralysis and may be untied under certain conditions.
- Most walls cannot be broken, and the scrolls in the Great Room are also ineffective
- You can have up to one "Golden XX" type item, and if you already have it, it will be another item. Possession can be either "Torneko himself" or "in the warehouse". Other than that, for example, if you combine a golden pickaxe into another weapon, the golden pickaxe itself will be gone, so you can pick it up again.
More Wonders Dungeon 15F
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It is very easy because you can get gold as long as you have a key, but since it is a relatively shallow floor of 15 floors, it is more a question of whether you have the key so far. However, even if you use the key, you can only get 5000G, and even a single thief can pay for it, so it is better not to use the key here and save it for another key room. If you can only get the key, you can take gold.
You'll slide down the floor to the Gold location, but the location of the pitfalls will change each time you reach this floor. If you have grass, walk around the room to see where the pitfalls are before entering. If you don't have any grass, hit the sliding floor with an arrow falling to the front of the hole, and wave your weapon to check the location of the hole.
More Wonders Dungeon 23F
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Inside the room, bomb rocks are placed in a state of limbo, and they move when attacked. There is also a mine underneath the bombrock, and if the mine is activated or the bombrock explodes, the items inside will disappear and fail. If you don't have an explosion shield, two blasts in a row will result in game over.
It would be advantageous to have a synthetic jar inside, but it is not a rare item, so you can ignore it if you have few keys.
If there is ruler grass
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First, lure the bomb rocks at the entrance with arrows to defeat them. Knock it down outside the room because it can explode.
Use a relocation wand against the bomb rock in the middle.
Take the composite jar in the upper left.
Use the relocation wand against the bomb rock on the right.
Take the synthetic jar on the upper right,
Escape with ruler grass.
If there is no ruler grass
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It's the same up to the point where you take the synthetic jar, but you'll have to escape on your own. First, use a relocation wand on the left bomb rock.
Blow away the bomb rocks below with a wiping wand.
Use a relocation wand on the bomb rock at the entrance.
More Wonders Dungeon 27F
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It's not a key room, but it's always there, so I'm introducing it. The monsters inside are in a state of limbo, so there is no problem if you defeat them in order. The monster scrolls inside create a monster house and can be used when you want items, but be aware that you have to fight a large number of monsters and are relatively dangerous because you will be preemptively attacked by enemies.
More Wonders Dungeon 35F
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All you need is a key to get all the items inside. The herbs inside are used to increase the actual maximum HP by 20. If you have more than 7 keys, you should use them because the keys will be in time.
More Wonders Dungeon 50F
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There are many items needed to take items, and it is difficult to solve them without using your brain. Also, be aware that if you fail, you may not be able to redo it. Also note that the method presented here involves randomness, so the success rate is not 100%.
When using a pot of true things
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Break the walls with a pickaxe. You can use just one place that is one point off the middle to the right, but you may want to react depending on the enemy's movement, so it may be better to secure it a little wider.
Place the monster by throwing a jar towards the top of the crystal in the upper left.
The monster that emerged from the jar is in a state of confusion, so wait until the monster moves to the upper left position of the crystal, and then use the relocation wand.
The gargoyle will wake up when you go inside, so defeat the gargoyle in the upper left at a long distance. It doesn't matter how you defeat it. You don't have to worry about being attacked because you're inside the walls. You can use Monoka's staff for one blow, or you can use your henge staff to defeat them with arrows. Basilulah, please note that changing places does not work. If the enemies around you are in your way, you can defeat them.
Equip the Gargoyle with a ring. Use a bubble wand to go inside towards the crystal.
Once inside, use the key to pick up the item. Other gargoyles will not wake up unless they attack.
When using a cane
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Jars of true things are hard to come by, so if you don't have one, you can substitute a cane. The cane is originally an essential item, so there is no need to prepare a new item.
First, dig a wide wall with a pickaxe. A minimum of 3 locations is required.
Guide the homislime roaming the aisle to the location shown. Other monsters don't move to the desired location, so Homislime is convenient because of its randomness in movement. For other monsters, you will need a medapani wand or grass.
Use a whiper cane to blow it off at the top left crystal spot.
When an enemy moves to the top right corner of the crystal, use the alternate wand. From here on, it will be the same as the method using a true jar.
More Wonders Dungeon 70F
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In this room, if you have a key and a bangle, you can get an item with just one step on the mine directly above, so there is no point to be careful. If you don't have a bangle, you can dig a wall under the entrance to the room and wait there, and if an enemy comes, you can blow it away in the room with a cane and go inside with a wand that changes places. In that case, you need to step on the mine 6 times.
More Wonders Dungeon 90F
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It is probably the most difficult of the key rooms. There are many types of items required, and it is a room that cannot be solved without using your head. Also, luck is involved, so the success rate is not 100%.
When moving rooms sequentially from the entrance
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I think it's probably a regular method, but it's difficult to prepare it so far, because you need a cane a lot and you need a jar that is a somewhat rare item. It is described as a large room scroll as a substitute for a pickaxe, but if you use a large room scroll, read it outside the room. Reading in the room also negates the effect.
When you enter the room, move to the upper right room using a wiping wand towards the crystal.
There is a monster in the upper left room, so you can move by waving a wand to change places.
From the upper right direction, follow the iron ball trap and move to the room in the upper right.
Since there is a monster in the room, it seems that it will be used for something, but it is just a disturbing monster, so it will be defeated. Once defeated, take the trap to the iron ball from the upper left and move to the room in the upper left.
Throw a jar of real things into a room with only the pitfalls above and monsters will appear. You can use a silver mane scroll because you can make monsters appear, but you need at least two because you need to make two or more appear. There are monsters around you and it is relatively dangerous, so the pot is safer. There is also the idea of a monster scroll, but if you use a monster scroll, it is easier to aim to clear it with a different solution.
When a monster appears, move with a wand to change places in anticipation of the monster moving to the lower left. You can also use the second square from the upper left. In some situations, it may be easier to do so.
If you are in the lower square, blow the monster to the bottom right cell so that it moves. If you are confused, it may work, but if you are not confused, even if you blow it away, it will come one square, so you need to adjust well so that it does not come close with a Laliho cane or a medapani cane.
If you are in the upper square, you can move the monster to the second square from the upper right, so if you blow it to the right side without confusion, it will move one square to the right position. However, as in both cases, if you are not in a position to blow the monster to the right, your move here will fail. In that case, adjust it well with a medapani cane.
Move the monster in the lower right room just to the top left of the straight line and move with the relocation wand.
Use your wand to move to the lower left room towards the crystal.
Equipped with Tsuuka's bangles, he moves onto the water, materializes a cannibal box, and blows it into the lower right room with a wiping wand.
Use a relocation wand to move the cannibal box that you blew away.
From the bottom left, materialize the cannibal box and swap the positions with the relocation wand.
As it is, blow it away with a cane in the lower left room.
Move to the lower left room with the relocation wand.
Break the lower wall with a pickaxe.
From the bottom right, materialize the cannibal box and swap the positions with the wand of changing places.
Blow it away with a wiping cane in the lower right room.
Move to the lower right room with the relocation wand.
Now you can finally get the item. Then use warps and pitfalls to escape. Do not move down or to the right before taking the wrong item.
When using ento bangles
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If you use Ento's bangles, throw your relocation wand at the monster in the upper right corner of the room. It's relatively easy because you don't need a key or pot. Once inside, proceed in the same way as the pattern of using a true jar.
However, if you throw a cane that changes places, you may want to have a little more because you will make a mistake occasionally.
When to use a monster scroll
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If you use a monster scroll in the room or in the passage by the room, there will be a large number of monsters in the room. Monsters will probably also appear in the room where Hayabusa's sword is located, so when a monster appears, you can easily go to the lower right room by equipping it with the "Ento Bangle" and throwing the "Staff of Location" towards the monster.
Even if you don't have a key, if you use the monster scroll in the passage by the room, it will automatically warp into the room, so you can throw a wand to change places from there, but in that case, where it warps is random, so if you are unlucky, you may not be able to move to the lower right room with one shot. If you use a monster scroll in a room, it won't warp, so it may be more reliable to go inside after using the key, read the monster scroll, and throw a wand from that location when the monster appears.
More Wonders Dungeon 98F
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All you have to do is break down the wall with a pickaxe and go inside to take the item. Gargoyles are initially in a sluggish state, but when they get on top of an item, they start moving. At this point, you should have a decent amount of items, so please respond according to the situation, such as killing the gargoyle first, blocking the movement, or running away if you take the item.