Labyrinth of Another World Key Room Capture
At first
The contents described here are one of the items and procedures required to obtain rare items in several ways. There are other ways to get rare items besides the methods introduced.
The key room has the following features:
- Walls such as outer walls cannot be broken, and scrolls in large rooms are ineffective
- You can have up to one single rare item, and if you already have one, it will be a separate item. Possession can be either "Torneko himself" or "in the warehouse". Other than that, for example, if you combine the sealed sword with another weapon, the sealed sword itself will be gone, so you can pick it up again.
The contents of the key room are the same as the PlayStation 2 version of Torneko's Great Adventure 3. Compared to the previous game, Torneko's Great Adventure 2 Advance, the tricks in the key room are much more modest, so you can definitely get rare items as long as you have items.
Required Items
To capture all key room items in one adventure, you only need to get the following items by 80F.
- 3 keys
- pickaxe
Labyrinth of Another World 80F
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I think that the key and pickaxe will be removed by 80F, so I don't think there is any particular problem, but you can take the golden piece of paper elsewhere, so if you don't have enough keys, you can go through.
Labyrinth of Another World 90F
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You can choose either a wall route or a water route, which is less difficult than 80F. The sealing sword is powerful and you definitely want to take it.
Labyrinth of Another World 98F
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Just open the key. The golden pickaxe of this work is not suitable for synthesis, so its value has dropped considerably, but I don't want to come here again and again, so be sure to take it home.