Treasure Vault of Wonders Key Room Capture
At first
The contents described here are one of the items and procedures required to obtain rare items in several ways. There are other ways to get rare items besides the methods introduced.
The key room has the following features:
- The trap is invisible, but becomes visible by drinking the grass
- Since there are several stone statues of gravity, it is better to act as if the trap is 100% activated.
- Walls such as outer walls cannot be broken, and scrolls in large rooms are ineffective
- You can have up to one single rare item, and if you already have one, it will be a separate item. Possession can be either "Torneko himself" or "in the warehouse". Other than that, for example, if you combine the sealed sword with another weapon, the sealed sword itself will be gone, so you can pick it up again.
The contents of the key room are the same as the PlayStation 2 version of Torneko's Great Adventure 3. Compared to the previous game, Torneko's Great Adventure 2 Advance, the tricks in the key room are much more modest, so you can definitely get rare items as long as you have items.
Required Items
To capture all the key room items in one adventure, you only need to prepare the following items: Keys cannot be picked up in the dungeon, and there are many that are required, so put a lot of them in the jar and take them with you.
- 14 keys
- Passing bangles
- Pickaxe or tunnel wand
- Ōokizuchi
Treasure Vault of Wonders 30F
Available Items |
|
Required Items |
|
You can also get it with a cane, but if it's about 5000G, you can also earn from Golden Slime and Goldman, so you don't need to go get it unless you have a key left.
Treasure Vault of Wonders 40F
Available Items |
|
Required Items |
|
If you walk, you will take a decent amount of damage, but since you can challenge at a strong level and walk only a few steps, it will not be enough to use a tramana scroll. The ring requires identification.
Treasure Vault of Wonders 50F
Available Items |
|
Required Items |
|
There is no problem even if you are prepared for damage here. The cane requires identification.
Treasure Vault of Wonders 60F
Available Items |
|
Required Items |
|
There is no problem even if you are prepared for damage here. The cane requires identification.
Treasure Vault of Wonders 70F
Available Items |
|
Required Items |
|
It's not exactly a key room, but it's a similar room, so it's put together.
Only the upper right part of the room is a wall that can be broken, so you can break it with a pickaxe. All you have to do is cross the water.
Treasure Vault of Wonders 75F
Available Items |
|
Required Items |
|
It is mostly buried with walls, but you can dig it with a pickaxe or tunnel cane. It is rather long, so depending on the durability of the pickaxe, you may need two. Note that three keys are required.
Treasure Vault of Wonders 80F
Available Items |
|
Required Items |
|
This one is buried with crystal, but it is just dug with a pickaxe.
Treasure Vault of Wonders 85F
Available Items |
|
Required Items |
|
Like the 75F, it is buried in the wall, but it is dug with a pickaxe or tunnel cane.
Treasure Vault of Wonders 90F
Available Items |
|
Required Items |
|
It's a bit luxuriously built, but you just have to use the items to go in a straight line.
Treasure Vault of Wonders 95F
Available Items |
|
Required Items |
|
It is buried with walls and crystals, but it is simply dug in a straight line with a pickaxe.
Treasure Vault of Wonders 98F
Available Items |
|
Required Items |
|
At first glance, it looks a little difficult, but at the end, all you have to do is use the necessary items to proceed.