Install the Japanese Language Pack

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summary

XNA Game Studio is available in English, but you can Japanese some content by installing a Japanese language pack.

Operating environment

Prerequisites

Supported XNA Versions 4.0
Supported Platforms Windows XP SP3, Windows Vista SP2, Windows 7
Windows Required Vertex Shader Version
Windows Required Pixel Shader Version

Operating environment

platform Windows 7

substance

Download XNA Game Studio 4.0 Language Pack (Japanese)

The XNA Game Studio 4.0 Language Pack (Japanese) is available as a free download from Microsoft's site. First of all, please access the page below.

From the linked page, click the "Download" button in the red frame of the figure.

Clicking the link will download the installer file, save it or run it as is.

Installing XNA Game Studio 4.0 Language Pack (Japanese)

If you saved the installer once, run the "xnalangpack.ja-JP.msi" file to launch the installer.

If a security warning dialog appears, click the Run button.

When the Setup Wizard appears, click Next.

Read the license agreement, and if you agree, check "I accept the terms in the license agreement" and click "Next".

Click the "Install" button to start the installation.

When the installation is complete, click the "Finish" button to close the wizard.

Confirmation of Japanese localization

Here, we will check which items have been converted into Japanese. The version of Visual Studio we're looking at here is Visual Studio 2010 Professional Edition.

This is the template selection screen for the new project. The template name has been changed to Japanese. Well, I can understand most of this in English, so I don't think it will affect me much.

This is the code for the Game class after the project is created. All comments are translated into Japanese. If this is your first time learning XNA and you've been drawn to it in English, this is good news.

Properties of the content created in the content pipeline. There were some properties that were surprisingly difficult to understand in English, so I think it was quite easy to understand. The explanation displayed at the bottom is also Japanese.

This is the Add Content dialog. For some reason, the same content will be displayed two at a time. The reason why this is the case is that there was originally an English version of the content template, but the Japanese content template is added to the English version without being overwritten.

Therefore, if you create a file in either of the two, one comment will be in English and the other will be in Japanese. However, there is no way to determine here, and you will not know until you actually create it.

This issue is announced on the official website.

This is the code after creating the content file. Here we are creating a sprite font, but the comments are Japanese.

In addition, the comments of effect files and game component files are also Japanese. The only difference in these files is whether the comments are displayed in Japanese or English, and there is no difference in functionality.

This is the screen where you opened the project properties. This is also Japanese. There are only a few items to begin with, so you won't be too bothered. (In the case of a Windows Phone project, there are a few more items.)

IntelliSense descriptions of methods and properties are Japanese. This is a pretty nice item.

In fact, the help is also Japanese. In addition to the English documentation, Japanese Help has been added to XNA Game Studio Help Documentation.

When you open it, all the items are properly translated into Japanese.

Other Japanese versions include the XNA Game Studio Device Center. There are several explanations in English, so it will be nice for those who are new to it.