Change thumbnail image for Xbox360 and Zune
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When you create a game for Xbox 360 and deploy it to Xbox 360, the deployed game will look like the red frame on the right. This will be the thumbnail image of the game you created, and by default it will look like the one on the right.
Since you're making a game, you'll want to display this thumbnail with your favorite image. This section describes the procedure for changing the thumbnail image.
There are several ways to change the thumbnail image, one of which is to rewrite the thumbnail image provided by default. The file "GameThumbnail.png" in the project is the thumbnail image used by default.
Double-clicking on this file will launch the associated image editing software.
Once the image editing software is opened, you can edit it to your favorite design and save it as it is.
Depending on the environment of the PC, the image editing software that can be opened will differ. In the figure on the right, a software called "Paint.NET" is used.
Another option is to have a separate image for the thumbnail and replace it with that file. At this time, please create an image file size of "64*64".
Although it is the file format of the image, ". bmp」「. jpg」「. png" or any other commonly used format, but it can also be used in a .jpg format with transparent information, etc. .png file is recommended.
Once you have the image file for the thumbnail, open the project and double-click Properties from Solution Explorer.
Once you've opened the properties screen, click on "Applications" from the tab on the left, and then click on the "..." button under "Game thumbnail".
The image selected here will be used as the thumbnail image.
In the dialog that opens, navigate to the folder that contains the image you want to use as a thumbnail.
When you find the file, double-click it to open it, or select the file and click the Open button at the bottom right of the dialog.
When you open the file, the loaded file is selected as shown on the right.
This file is now also added to the project.
By the way, the imported file is copied to the project, so even if you rewrite or delete this file, it will not affect the original file.
If you actually build and deploy the game to the Xbox 360, you'll see that the thumbnail image has been rewritten as shown on the right.
Incidentally, this thumbnail image isn't only used on Xbox 360. It is also used in game packaging. Try creating a package file by selecting "Package as XNA Creators Club Game" from your project.
Once you have created the file, you can use the . Try double-clicking on the "ccgame" file.
You can see that the thumbnail image is used as shown on the right. Thumbnail images for game packages are used for both Windows and Xbox 360.