Setting the title of the work and the name of the copyright holder

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substance

When you make a game, you may want to set the copyright information in the executable file of the game. If you have not set anything, if you open the properties of the created executable file, you will see information like the one on the right. (The content will be slightly different depending on the name of the created project.)

As it is, we don't know the version of the game or the copyright holder, so we'll explain how to set these up.

ゲーム実行ファイルの詳細

By the way, this diagram shows what it looks like when placed on Xbox 360. Again, the name of the project is displayed, but you don't know what kind of game it is.

XNA Game Launcher でのデフォルトの表示

First, once you've opened the project, open Solution Explorer and double-click Properties to open the Properties screen.

Properties

After opening the properties screen, click on "Applications" from the tab on the left, and then click on the "Assembly Information" button from the screen that opens.

プロパティ画面

This will open the Assembly Information dialog. This is where you set the title, description, copyright holder, file version, etc. of the game.

アセンブリ情報ダイアログ

Let's try typing it like the one on the right and see how it actually changes.

You do not need to change the "GUID", "Neutral language", and "Make assembly COM-referenceable" in the input fields.

アセンブリ情報をセット

If you're playing a game for Windows, you'll notice that the title of the window has changed when you run it.

ウインドウのタイトル

If you look at the properties of the executable file, you can see that the details have changed.

実行ファイルの詳細情報

If you look at the Xbox 360 side, you'll see that the "Title" and "Description" information is reflected.

マイ ゲームyの表示内容