MonoGame Page update date : Tuesday, November 29, 2022 Page creation date : Saturday, September 5, 2020 The contents about MonoGame are posted. MonoGame is based on XNA, so mostof the XNA Tips code can be diverted. In-page links introduction texture MonoGame Samples Older Version Tips other introduction MonoGame 3.8.1 Installation Instructions Learn how to install MonoGame 3.8.1. Tuesday, November 29, 2022 Creating a MonoGame Project for Windows (Desktop) Provides step-by-step instructions for creating a project to create a game that runs on Windows (desktop). Sunday, October 30, 2022 Registering and loading content in MonoGame Learn about registering and loading MonoGame-specific content. Sunday, October 30, 2022 texture RenderTarget を使用してテクスチャーに描画したものをテクスチャーとして使用する RenderTarget を使用することにより一時的にテクスチャーを描画対象に切り替えることができ、描画した結果をテクスチャーとして使用することができます。 Sunday, October 30, 2022 MonoGame Samples Aiming A sample that uses a light to track the direction of the target object. Sunday, October 30, 2022 Audio3D An Audio3D sample that can play sound as if it were playing in 3D space. Sunday, October 30, 2022 other Advanced Japanese display using custom content processors MonoGame uses the Custom Content Processor to extend the standard sprite font to display text drawn in WPF. Sunday, October 30, 2022 Loop a sound from the middle Normal loop playback starts from the beginning after the song finishes playing, but here we use XACT to loop from the middle after the intro finishes playing. Sunday, October 30, 2022 古い記事 Installing MonoGame (Ver 3.8) Learn how to install MonoGame. Sunday, October 30, 2022 Installing MonoGame 3.4 (Legacy) (Ver 3.4) Learn how to install MonoGame. Sunday, October 30, 2022
MonoGame 3.8.1 Installation Instructions Learn how to install MonoGame 3.8.1. Tuesday, November 29, 2022
Creating a MonoGame Project for Windows (Desktop) Provides step-by-step instructions for creating a project to create a game that runs on Windows (desktop). Sunday, October 30, 2022
Registering and loading content in MonoGame Learn about registering and loading MonoGame-specific content. Sunday, October 30, 2022
RenderTarget を使用してテクスチャーに描画したものをテクスチャーとして使用する RenderTarget を使用することにより一時的にテクスチャーを描画対象に切り替えることができ、描画した結果をテクスチャーとして使用することができます。 Sunday, October 30, 2022
Aiming A sample that uses a light to track the direction of the target object. Sunday, October 30, 2022
Audio3D An Audio3D sample that can play sound as if it were playing in 3D space. Sunday, October 30, 2022
Advanced Japanese display using custom content processors MonoGame uses the Custom Content Processor to extend the standard sprite font to display text drawn in WPF. Sunday, October 30, 2022
Loop a sound from the middle Normal loop playback starts from the beginning after the song finishes playing, but here we use XACT to loop from the middle after the intro finishes playing. Sunday, October 30, 2022