MonoGame Page update date : Wednesday, May 31, 2023 Page creation date : Saturday, September 5, 2020 The contents about MonoGame are posted. MonoGame is based on XNA, so mostof the XNA Tips code can be diverted. In-page links introduction texture MonoGame Samples Older Version Tips other introduction MonoGame 3.8.1 Installation Instructions Learn how to install MonoGame 3.8.1. Tuesday, November 29, 2022 Creating a MonoGame Project for Windows (Desktop) Provides step-by-step instructions for creating a project to create a game that runs on Windows (desktop). Sunday, October 30, 2022 Registering and loading content in MonoGame Learn about registering and loading MonoGame-specific content. Sunday, October 30, 2022 texture Using RenderTarget as a texture after drawing on a texture By using RenderTarget, you can temporarily switch the texture to the target and use the result as a texture. Wednesday, May 31, 2023 MonoGame Samples Aiming A sample that uses a light to track the direction of the target object. Sunday, October 30, 2022 Audio3D An Audio3D sample that can play sound as if it were playing in 3D space. Sunday, October 30, 2022 other Advanced Japanese display using custom content processors MonoGame uses the Custom Content Processor to extend the standard sprite font to display text drawn in WPF. Sunday, October 30, 2022 Loop a sound from the middle Normal loop playback starts from the beginning after the song finishes playing, but here we use XACT to loop from the middle after the intro finishes playing. Sunday, October 30, 2022 古い記事 Installing MonoGame (Ver 3.8) Learn how to install MonoGame. Sunday, October 30, 2022 Installing MonoGame 3.4 (Legacy) (Ver 3.4) Learn how to install MonoGame. Wednesday, March 29, 2023
MonoGame 3.8.1 Installation Instructions Learn how to install MonoGame 3.8.1. Tuesday, November 29, 2022
Creating a MonoGame Project for Windows (Desktop) Provides step-by-step instructions for creating a project to create a game that runs on Windows (desktop). Sunday, October 30, 2022
Registering and loading content in MonoGame Learn about registering and loading MonoGame-specific content. Sunday, October 30, 2022
Using RenderTarget as a texture after drawing on a texture By using RenderTarget, you can temporarily switch the texture to the target and use the result as a texture. Wednesday, May 31, 2023
Aiming A sample that uses a light to track the direction of the target object. Sunday, October 30, 2022
Audio3D An Audio3D sample that can play sound as if it were playing in 3D space. Sunday, October 30, 2022
Advanced Japanese display using custom content processors MonoGame uses the Custom Content Processor to extend the standard sprite font to display text drawn in WPF. Sunday, October 30, 2022
Loop a sound from the middle Normal loop playback starts from the beginning after the song finishes playing, but here we use XACT to loop from the middle after the intro finishes playing. Sunday, October 30, 2022