Get help
summary
Describes how to use XNA Help.
Operating environment
Prerequisites
Supported XNA Versions | 4.0 |
Supported Platforms |
|
Windows Required Vertex Shader Version | |
Windows Required Pixel Shader Version |
Operating environment
platform | Windows 7 |
substance
When programming with XNA, there will be many places where you don't know how to implement it or what classes are there. In that case, don't hesitate to use help.
What's in the Help?
Now, let's open the help. From the Start menu, select Microsoft XNA Game Studio 4.0 > XNA Game Studio Documentation.
This will open the help shown in the figure. The help is categorized by category from the "Table of Contents" on the left, so you can look it up from there, or use any keyword in "Search" to find out.
Below I will write about the categories that I think you will use often.
"Writing Game Code" contains Mr./Ms. code for each category, including graphics, input, sound, storage, and content pipelines.
There are surprisingly many Mr./Ms. codes on it, so I think it will be useful when you are programming for the first time in each field.
The XNA Framework Class Library Reference describes the class library, which is also the cornerstone of the XNA Framework. Each namespace is separate for each class, and details about methods, properties, and fields.