Long-range shooting - Mission 10: Lights are good, camera is good, dangerous!
- All difficulty levels are explained on the highest difficulty, Authentic. On other difficulties, you only aim at the red target in focus, so I won't explain it here. In Authentic, shooting is different from other difficulties and is harder.
- The projectile is affected by gravity. Therefore, it does not fly straight.
- The bullet is affected by the wind. Therefore, it does not fly straight.
- Even when using focus, time does not slow down.
- Even when using focus, the final destination of the bullet is not displayed.
- Even when using Focus, whether you hit enemies (red mark) is not displayed.
- I have prepared videos and images, so I think using both will help you with your strategy.
- Rifles often use the long-range "No.4 Lee" or "M.1903."
- The standard rounds are 'match-grade rounds' that have longer range, but if it's hard to target enemies, they may use 'soft point rounds' that deal more damage.
Introduction
Mission 10 has a narrow map, so basically, you have to aim from end to end to reach 300m. That said, there are places where you can aim for 300m from the starting point, so I don't think it's that difficult.
| Medal | distance |
|---|---|
| Gold Medal | 300 |
| Gold Medal (Authentic) | 300 |
| Types of difficulty levels | Difficulty (308m) | Difficulty (372m) | Difficulty (464m) |
|---|---|---|---|
| Flight distance | ★☆☆ | ★☆☆ | ★☆☆ |
| Poor visibility | ★☆☆ | ★★☆ | ★★☆ |
| Target Movement | ★☆☆ | ★☆☆ | ★☆☆ |
| Preparation required before the challenge | ★☆☆ | ★★★ | ★☆☆ |
Shooting Pattern 1 (308m: Infantry)
Just climb the lighthouse at the very first starting point and shoot the infantry in the southeast tower. The distance is quite short and bright, so I think it's relatively easy.
The infantry's initial position is at the bottom right of the image below. After a certain time, it moves to the position shown in the image.
Shooting Pattern 2 (464m: Infantry)
This pattern targets the infantry southeast from the starting location 'Watchtower.' Please practice this if you want to increase your driving distance. The distance is longer than in Pattern 1, but the process remains the same.
Once you start, climb up to the nearby lookout tower.
After about 1 minute and 30 seconds, infantry will appear on the lookout platform on the opposite side of the map, so aim when they stop.
By the way, if you drop this far from the firing position, you can extend your shooting distance by several meters.
By the way, this time I targeted the moving infantry, but like in Shooting Pattern 3, I stunned the infantry, If placed on the back wall, the distance can be extended up to 476m.
Shooting Pattern 3 (372m: Use enemy stun) (Old version)
*This is what I practiced before making the 464m version. It's no longer needed because it doesn't match the 464m version.
They use techniques used in other missions to carry stunned enemies far away and shoot them. This map has many buildings, and if you limit it to the lowlands, there are very few places for shooting to pass. This time, move the infantry upstairs to start shooting.
The target is the same infantry as in Shooting Pattern 1. First, knock them out.
Carry the unconscious infantryman up to the top floor of the tower and place it in the west window so it can be seen from outside. If you change equipment while carrying it, it drops to the left side, so it's easy to put it down.
Move up to the rooftop of the church in the northwest.
After that, just aim for the enemies you've placed. Since the distance is close, you should be able to see them well.