State
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During a battle, damage may be done, and various conditions may be added to the unit in addition to receiving it. The condition is a merit or a disadvantage for the unit, and the effect varies.
Use an item refresh drink to recover immediately from the disadvantage effect.
State Name | Graphic | Effects |
---|---|---|
Poison | It will continue to take damage for a certain amount of time. The amount of damage is the ratio of the maximum life. | |
Fire | It will continue to take damage for a certain amount of time. The fellow in contact also continues to take damage. | |
Auto-LP recovery | Life recovers little by little for a certain amount of time. | |
Automatic SF recovery | SF recovers little by little for a certain amount of time. | |
SF Wear and Tear | Science fiction decreases little by little for a certain amount of time. | |
Increased attack power | Increases attack power for a certain amount of time. | |
Defensive strength up | Defensive strength will increase for a certain amount of time. | |
Increased mobile power | The movement power increases for a certain amount of time. | |
Attack power down | The attack power will be down for a certain amount of time. | |
Defensive strength down | Defensive strength goes down for a certain amount of time. | |
Mobile power down | The movement force will be down for a certain amount of time. | |
Items not available | Items will be unavailable for a certain amount of time. It is possible to change the equipment. | |
Can't attack | You will not be able to attack with weapons for a certain amount of time. | |
No specials | Special techniques will be disabled for a certain amount of time. | |
Can't be moved | You will not be able to move for a certain amount of time. | |
Abekobe | The move operation will be reversed for a certain amount of time. | |
Enemy-visible | The enemy's position and reinforcement points will be visualized in the minimap for a certain amount of time. | |
Item-visible | The position of the item is visualized in the minimap for a certain time. | |
Map-visible | The entire terrain is visualized in a mini-map for a certain time. | |
Infinity | SF consumption, number of bullets consumption, and special skill consumption by the target unit subject for a certain period of time will be 0. Item consumption is not eligible. | |
Get Bits | If you defeat a bit in the get state, you will become a 100% companion after clearing. | |
Defensive red addition | Reduces damage to attribute R for a certain amount of time. | |
Defensive green addition | Reduces damage to attribute G for a certain amount of time. | |
Defensive blue addition | Reduces damage to attribute B for a certain amount of time. | |
Attack red addition | Damage will increase against enemies with attribute G during attacks for a certain period of time. | |
Attack green addition | Damage will increase against enemies with attribute B during attacks for a certain period of time. | |
Attack blue addition | Damage will increase against enemies with attribute R during attacks for a certain period of time. | |
Force Boosts | Consumes FP to enhance all attack performance. In addition, the defense power is strengthened, but FP decreases when damage is done. | |
Sorcery Boosts | Consumes SNs to enhance all attack performance. It also strengthens your defenses, but if you take damage, your SP will decrease. |