Battle screen

Page creation date :

This section describes the display of information on the screen in the battle stage, objects in the field, and so on.

Units on the field

The unit you control is always in the center of the screen except in special cases. Therefore, when the player unit moves, the field is displayed accordingly.

Fellow units will see a blue circle at their feet. In this game, there are no other forces of friends, so all but blue are attacked.

Units with a red circle at their feet are hostile forces. It exists in all battle stages. In addition, depending on the stage, a third force may appear, in which case a yellow or green circle will be displayed.

Status display

The face icon of the unit the player is operating is displayed.

Icons show the name of the unit the player is working on, the type of sorcery force, and attributes.

The remaining units of the team to which the player is working are displayed. As the remaining number decreases, the number of units called to the battle field decreases, and when it becomes 1, only the player unit.

The life of the player unit you are operating, the remaining amount of (LP) FPSP, and the maximum value. When life is 0, you leave the battle. If the number of revivals remains, it will be revived after a certain time. To recover either value, you must use the item or return to the field map.

The weapon you are currently equipped with and the number of bullets remaining. For weapons that can be used infinitely, "--" is displayed.

Instructions to the currently set team.

You're seeing the lives of key members of your peers.

A minimap of the battle stage is displayed. The brown area is the passable area, and the black area is impassable or unexplored. The meaning of each icon is shown in the table below.

Icon Description
The position of each team leader. The color changes depending on the force to which you belong.
The position of the unit the player is operating.
The position of the falling item.
The location of the hotspot. The color changes depending on the force you own. If you don't own any of them, you're gray.
The location of the reinforcement point. The color changes depending on the force you own. If it is suppressed by other forces, it will be gray.
Displayed when a goal exists in the clear condition.

A simplified display of the clear conditions.

Displays information about the enemy you are currently attacking. "Enemy Name", "Level", "Boss, Leader Flag", "Sorcery Force", "RGB Attribute", and "Rest of Life" are displayed. If it is not attacked, it will be hidden after a certain amount of time.

List of slots. "Slot icon", "Slot number", "Item name set", and "Remaining number" are displayed respectively. The currently selected slot is displayed in red. See the instructions for how to operate slots.

Field object

Drop item. If there is something that falls from the beginning, it may be dropped when you defeat the enemy. Recovery items, etc. are effective immediately when picked up. See the item description in the manual for the item type.

It is a reinforcement point of the ally. Called at regular intervals when a fellow team leader is lost.

Reinforcement point for the enemy. Enemies are called in at regular intervals. You can reduce reinforcement points by defeating nearby enemies.

Hotspot. Initially, it is grayed out that no one owns, but by approaching it, it is in possession. By making it possessed, you can increase the ability of the entire team in battle.

If an enemy is in possession, you can take ownership if you approach it after defeating a nearby enemy.

It is a portal of allies. The portal has the effect of automatically recovering the life and FPSP of nearby friends in add to the reinforcement effect. It also increases bonus points when cleared. Note, however, that portals are subject to destruction, and if ally portals are destroyed, they will lose.

It's an enemy portal. It has the same effect as an ally portal. Please note that the clearing condition is often set separately, so it will not be clear even if you destroy it.

Field display information

If you are operating with the mouse, click to move the player unit to that point. The destination point is displayed in a yellow circle.

The unit can be used various special skills. The figure uses sf boosts, but special techniques show a variety of effects.

When you attack an enemy, you're now seeing the total number of hits and damage.

If you use a recovery item, for example, the amount of recovered companions is displayed in blue.

The battle stage has clear conditions, and if you meet the conditions, you will be cleared.

If you meet the defeat conditions, the game will not be over, but you will not be available to advance to the next stage. Even if you are defeated, you will still get a certain amount of results.