List of items
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Here you can see a list and details of the items you have.
List of items
You're seeing a list of the items you have. Select to open the item details.
Item Name | Description |
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No. | It is a series number from 1. |
Name | The icon and name of the item. |
Number | The number of items in possession. |
At | Attack power of weapons and special skills. For weapons, it is a customized attack power, but in the case of special techniques, it is a basic attack power. (The following parameters are the same.) |
Fd | The flight distance of weapons and special skills. |
Bc | The number of bullets remaining in weapons and special skills. |
Pn | Penetration of weapons and special skills. |
Bi | The attack interval between weapons and special skills. |
Bs | It is the speed of the weapon and the special skill. |
Bp | The strength of the impact of weapons and special skills. |
Item details
View item descriptions and parameters.
Parameter name | Description |
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SF Type | Sci-fi stands for "Sorcery Force" and there are two types: "Force" and "Sorcery". These two types affect the damage done to your opponent, and force attacks can be prevented by the Force, but not with sorcery. The opposite is the same. So while the battle between force types can be prolonged, force type and sorcery type battles deal high damage, so the battle will be shorter. |
Attribute | Little Saber has three attributes: R, G, and B. The attribute affects the damage dealt, and these three attributes are related to 3 s). "R" is strong against "G", "G" is strong against "B", and "B" is strong against "R". For example, if your opponent is a G attribute, you can fight to your advantage by solidifying this with the R attribute. None is attributeless. |
Number of items | The number of items in your entire team. Battles are distributed from this number according to the number of units available. The maximum is 99. Weapons and special skills are fixed at 1, but distributed to all units that can be equipped. |
Attack power | Affects damage when attacking. The higher the number, the more damage it deals. |
Bullet speed | In the case of an item that flies a bullet, it is the speed at which it flies. The higher the value, the faster you reach your destination and the higher the hit rate. |
Penetration | Affects whether an attack penetrates when hit. If this value is high, when the first enemy is attacked, the bullet will not disappear and will push into the back. Through bullets also hit other enemies and deal damage. Also, the magnitude of the number affects the number of penetrations and the damage after penetration. |
Impact | The higher the value, the more it blows away the enemy when it hits the attack. Blown enemies deal additional damage when they hit other enemies. This value also slightly increases the damage of the attack. |
Distance | The higher the value, the longer the bullet flies. |
Rate of fire | The higher the value, the shorter the attack time interval. A shorter attack time interval means more damage per hour. It is advantageous to defeat enemies quickly. |
Number of bullets remaining | The number of attacks remaining when using a weapon of consumption, for the like. It is written as the number of bullets remaining, but it is not the number of bullets but the number of attacks. Even if you use a weapon that fires more than one bullet at a time, it counts as one. |
Number of simultaneous shots fired | The number of bullets fired when using a weapon that fires multiple bullets at the same time in a single attack. |
Special | Represents the strength of weapon-dependent special effects. In many cases, this affects the probability of adding a state anomaly to the other party. |