Team building and deployment
Cluster
This word doesn't come up much during the game, but simply put, it's a unit of "own army" and "enemy army". Therefore, all the teams held by the player are united into one cluster.
Depending on the stage, in addition to "own army" and "enemy army", the third and subsequent clusters may appear. The cluster may be an addition to your own army, or an enemy force, or a third army.
Team
In combat, non-player units act in basic "team" units. Strictly speaking, players are also acting as a team.
A team consists of "one team leader" and "multiple members", and the number of members that can be placed on the field is capped according to the team leader's ability.
Teaming up
Ally teams are organized in advance on the field map. You can only incorporate up to 4 different bits in the organization, but you will be sorties several from this bit at the time of battle. However, if you have few bits, you cannot shoot more than that number.
For example, if the number of members can be placed is 10, the number of placements of members 1 and 2 is 3, and the number of placements of members 3 and 4 is 2.
Bit holding and ejecting
The maximum number of members that can be placed at a time is capped, but it is possible to have more than that. For example, if a bit of member 1 is made, as long as the bit is held, it will be newly ejected from the team leader.
You can check the number of remaining bits on the screen or in the battle menu. Of course, if it becomes 0, the bit will not be ejected.
Bit ejects are not immediately ejected when the bits are gone. Each type of bit has a different discharge interval, and basically the stronger it is, the slower the discharge speed.
Anyway, if you want to put out a number, you can make a lot of weak bits a companion and incorporate them into the organization, and if you want to think about it as a force, it is a good idea to incorporate strong bits.
Distribution of the number of bits
You can check the number of each bit held on the status screen, but if you incorporate it into your team, you can basically take out all of these holdings. However, because you can't take more than the number of bits you have, allocating the same bit to multiple teams will also determine the number of bits for each team.
For example, if you have 100 "Punips" and incorporate puns into Team 1 and Team 2, you will be allocated 50 to Team 1 and 50 to Team 2.
Replenish bits
Any bits you lose in battle will automatically be replenished to your inventory when you return to the field map. In that case, it consumes a small amount of en as many as it lost. You don't have to re-associate bits again.
Note, however, that if the stages are continuous, they will not be replenished until you return to the field map. Items must be used to replenish during battle.