Weapons and Items

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Parameter name Description
SF type SF stands for "Sorcery Force" and there are two types: "Force" and "Sorcery". These two types affect the damage you inflict on your opponent, and force attacks can be prevented by forces, but not with sorcery. The opposite is also the same. So while the battle between the force types is likely to be prolonged, the battle between the force type and the sorcery type will do a lot of damage to each other, so the battle will be shorter.
Attribute Little Saver has three attributes: "R", "G", and "B". Attributes affect the damage done, and these three attributes have a three-slee relationship. "R" is strong for "G", "G" is strong for "B", and "B" is strong for "R". For example, if the opponent is a G attribute, you can fight advantageously by solidifying this with the R attribute. "None" is non-attributed.
Items The number of items in possession of the entire team. In battle, it is distributed from this number according to the number of units that can be possessed. The maximum is 99. Weapons and special skills are fixed at 1, but are distributed to all units that can be equipped.
Attack Affects damage when attacking. The higher the number, the more damage you do.
Speed of the bullet In the case of an item that flies a bullet, it is the speed at which the bullet flies. The higher the value, the faster you reach your destination, which increases your hit rate.
Penetration Affects whether an attack penetrates when it is hit. If this value is high, the bullet will not disappear when the first enemy is attacked and will push back. Push-through bullets can also deal damage to other enemies. In addition, the magnitude of the number affects the number of penetrations and the damage after penetration.
Impact The higher the value, the more you will blow the enemy away when you hit it. Blown enemies deal additional damage when they hit other enemies. In addition, the magnitude of this value will slightly increase the damage of the attack.
Distance The higher the value, the longer the bullet will fly.
Rate of fire The higher the value, the shorter the attack time interval. A shorter attack time interval means more damage per hour. It is advantageous to defeat the enemy quickly.
Number of remaining bullets The number of remaining attacks when using weapons, etc. It is written as the number of remaining bullets, but it is not the number of bullets, but the number of attacks. Even if you use a weapon that fires more than one bullet at a time, it will count as once.
Simultaneous firings The number of bullets fired when using weapons that fire multiple bullets at the same time in a single attack.
Special Represents the strength of weapon-dependent special effects. In many cases, this affects the probability of causing the other party to add a state abnormality.