Unit capabilities

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Unit capabilities

Parameter name Description
SF Type Sci-fi stands for "Sorcery Force" and there are two types: "Force" and "Sorcery". Force-type units can only use non-attribute or force techniques, while sorcery types can only use attributeless or sorcery techniques. These two types affect the damage done to your opponent, and force attacks can be prevented by the Force, but not with sorcery. The opposite is the same. So while the battle between force types can be prolonged, force type and sorcery type battles deal high damage, so the battle will be shorter.
Attribute Little Saber has three attributes: R, G, and B. The attribute affects the damage dealt, and these three attributes are related to 3 s). "R" is strong against "G", "G" is strong against "B", and "B" is strong against "R". For example, if your opponent is a G attribute, you can fight to your advantage by solidifying this with the R attribute. Attributes are also affected by stages.
Level It is a general review of the overall strength. This value itself has no meaning. Bit units increase their other abilities as this level increases. Custom units increase this number as their capabilities increase.
Number of units The maximum number available in battle. By defeating enemies, you have a certain chance of increasing your companions when clearing the stage. Unique units, such as player units, are fixed at 1. The maximum value is 999.
Experience You can get it at the end of the battle. If it exceeds a certain value, the level increases. Custom units are fixed to 0 because there is no level-up element.
Lp It is a life point. If it decreases with each opponent's attack and becomes 0, it becomes inability to fight. Use the item to recover. When you return to the field map, it will be fully recovered.
FP/ SP It stands for "Force Point" and "Sorcery Point", and only changes the way it is called depending on the SF type, and the use is the same. This point is consumed when using special techniques. If you have fewer points than you consume, you will not be able to use the technique. Use items to recover. When you return to the field map, it will be fully recovered. The remaining amount of this value can affect attack and defense.
Force Sorcery Represents the strength of a force or sorcery. The notation is different depending on the SF type, but the meaning of the number is the same. Affects attack power when using special techniques. It also affects whether the acquired special skills can be used.
Attack power Affects damage when using weapons. The higher the number, the more damage it deals. This value affects all weapons.
Defense Reduces damage done by your opponent. It affects damage reduction regardless of normal or special attacks.
Mobility The higher the value, the faster the movement. It's an advantage to get to your destination early.
Impact resistant The higher the value, the less impact it will be lew when attacked by the other party. If you are blown away, you will be at a disadvantage because additional damage will be done to the person who took or hit the position. This value also affects the force that pushes the opponent away and the resistance to push it away. The higher the value, the more advantageous it is to break through.
Reaction This value affects units that move automatically. The higher the value, the faster and more advantageous it will be to respond to attack enemies or determine their travel to their destination. This value is not used if the player is working directly with the unit.
Range Affects those related to the range. For example, if there is an attack or recovery technique around you, increase its scope of influence. Also, if the unit moves automatically, it will have a wider range of recognition of the enemy.
Charisma This value is primarily used by units placed as leaders. The higher the value, the more concurrent member units can be placed, and the faster new member units can be called.
Luck It exerts various effects. Some examples include "increase the drop rate of items when defeating enemies", "increase bonuses when clearing the stage", and "prevent attacks related to instant death (rack guard)".
Equipment level Affects the maximum number of weapons available and items you have.
Number of revivals If your LP becomes 0 during a battle and you can't fight, you can automatically resurrect it after a certain amount of time. The maximum number of times. Returning to the field map will recover completely.
Skills It is a unique skill attached to the unit. Skills are fixed for each unit. Skills are summarized at the bottom.
Available items This is a list of equipment, special skills, and items that the unit can use.

Skills

Skill Name Description
SF Type Sci-fi stands for "Sorcery Force" and there are two types: "Force" and "Sorcery". Force-type units can only use non-attribute or force techniques, while sorcery types can only use attributeless or sorcery techniques. These two types affect the damage done to your opponent, and force attacks can be prevented by the Force, but not with sorcery. The opposite is the same. So while the battle between force types can be prolonged, force type and sorcery type battles deal high damage, so the battle will be shorter.
Attribute Little Saber has three attributes: R, G, and B. The attribute affects the damage dealt, and these three attributes are related to 3 s). "R" is strong against "G", "G" is strong against "B", and "B" is strong against "R". For example, if your opponent is a G attribute, you can fight to your advantage by solidifying this with the R attribute. Attributes are also affected by stages.
Level It is a general review of the overall strength. This value itself has no meaning. Bit units increase their other abilities as this level increases. Custom units increase this number as their capabilities increase.
Number of units The maximum number available in battle. By defeating enemies, you have a certain chance of increasing your companions when clearing the stage. Unique units, such as player units, are fixed at 1. The maximum value is 999.
Experience You can get it at the end of the battle. If it exceeds a certain value, the level increases. Custom units are fixed to 0 because there is no level-up element.
Lp It is a life point. If it decreases with each opponent's attack and becomes 0, it becomes inability to fight. Use the item to recover. When you return to the field map, it will be fully recovered.
FP/ SP It stands for "Force Point" and "Sorcery Point", and only changes the way it is called depending on the SF type, and the use is the same. This point is consumed when using special techniques. If you have fewer points than you consume, you will not be able to use the technique. Use items to recover. When you return to the field map, it will be fully recovered. The remaining amount of this value can affect attack and defense.
Force Sorcery Represents the strength of a force or sorcery. The notation is different depending on the SF type, but the meaning of the number is the same. Affects attack power when using special techniques. It also affects whether the acquired special skills can be used.
Attack power Affects damage when using weapons. The higher the number, the more damage it deals. This value affects all weapons.
Defense Reduces damage done by your opponent. It affects damage reduction regardless of normal or special attacks.
Mobility The higher the value, the faster the movement. It's an advantage to get to your destination early.
Impact resistant The higher the value, the less impact it will be lew when attacked by the other party. If you are blown away, you will be at a disadvantage because additional damage will be done to the person who took or hit the position. This value also affects the force that pushes the opponent away and the resistance to push it away. The higher the value, the more advantageous it is to break through.
Reaction This value affects units that move automatically. The higher the value, the faster and more advantageous it will be to respond to attack enemies or determine their travel to their destination. This value is not used if the player is working directly with the unit.
Range Affects those related to the range. For example, if there is an attack or recovery technique around you, increase its scope of influence. Also, if the unit moves automatically, it will have a wider range of recognition of the enemy.
Charisma This value is primarily used by units placed as leaders. The higher the value, the more concurrent member units can be placed, and the faster new member units can be called.
Luck It exerts various effects. Some examples include "increase the drop rate of items when defeating enemies", "increase bonuses when clearing the stage", and "prevent attacks related to instant death (rack guard)".
Equipment level Affects the maximum number of weapons available and items you have.
Number of revivals If your LP becomes 0 during a battle and you can't fight, you can automatically resurrect it after a certain amount of time. The maximum number of times. Returning to the field map will recover completely.
Skills It is a unique skill attached to the unit. Skills are fixed for each unit. Skills are summarized at the bottom.
Available items This is a list of equipment, special skills, and items that the unit can use.