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ツールバー

Add (Add Bone)

Add a bone. If you have selected a bone, it will be added as a child of that bone. The bone overlaps the position of the parent. You can create up to 254 bones.

Delete (bone delete)

Deletes the selected bone. If the bones have child bones, they are deleted together. Bones are associated with animations, bone weights, etc., so it is better not to delete them unnecessarily.

Replication (bone replication)

Duplicates the selected bone. If "Child linkage" is checked, the bones of the children will also be duplicated together.

Settings (Bone Settings)

Displays the Bone Settings dialog.

Create (Create Mode)

Click the view to switch to "Create Mode" to create a bone.

Edit (edit mode)

Switch to "edit mode" to move and rotate the created bones.

Child linkage (processing of child bones is also performed)

Check this box if you want to move or duplicate bones and operate child bones at the same time.

Fixed (bone creation type fixed bone)

Create a fixed bone (normal bone) in create mode or the add button.

Floating (bone creation type floating bone)

Create a floating bone (floating bone) in create mode or with the add button.

Input (add bone data) (Share version only)

You can additionally import bone data from an external file. Files that can be read are described as . elp". The added bones are placed directly under the root.