Version Upgrade History
Page update date :
Page creation date :
Ver 1.151 (February 9, 2008)
Fixed bugs
- Bug that prevents lights from being applied to models in Windows Vista
Ver 1.15 (9 Apr, 2007)
Fixed bugs
- When floating bones are connected continuously, the model vertex weight setting at the time of animation transition forcibly closes.
Ver 1.14 (Feb. 25, 2007)
Fixed bugs
- A bug that forced the creation help wizard to quit when trying to start it from the Elfreina side in Windows Vista
- Fixed a bug in Windows Vista that caused toolbars to line up unintentionally.
- Bug where translucent material textures are not applied to meshes
- Metasequoia transparent map not applied bug
correction
- Elfreina Prevented window from being maximized on first launch
- Elfreina suppressed the object panel and vector panel at first startup.
- When opening the dialog to load model files, all model files that can be loaded are displayed.
Ver 1.13 (Dec. 17, 2006)
Fixed bugs
- Bug that crashes when trying to duplicate animation data associated with floating bones
Ver 1.12 (Nov. 15, 2006)
Fixed bugs
- When saving an X file, setting the zoom factor to anything other than 1.0 breaks the model
- When saving an ELEM file, setting the scale to anything other than 1.0 breaks the model
Ver 1.11 (October 15, 2006)
Fixed bugs
- When the docking window is floating, it quits forcibly when the toolbar tooltip is displayed.
- When minimized, a floating panel remains on the desktop
- The name of the floating bone appears in the association of the animation input
Ver 1.10 (1 Jul 2006)
Additional features
- UV animation (shared version only)
- Vertex weight box, detailed duplication of databox
- View data boxes by type
- Generate vertex weight box and data box from metasequoia file (share version only)
- Symmetrical bone settings for bones
- For symmetrical bones, added "Posture reversal" and "Posture symmetry" related menus when editing animations and initial posture edits.
- Adding a Material List
- Add an alphanumeric name to an object
- Unassociated objects and materials have a × mark icon
- Added a check to preferences to prevent view from exceeding 90 degrees when rotating up and down
- Add environment panel, view angle, show or hide grid
- Added "Batch loading of various data" to the file in the menu (shared version only)
- Displays the number of active bones (normal bones)
- Added "Vertex Weight Priority List" to the project in the menu
- Save the current pose as model archetype in ELEM file
- Point and line colors can now be specified for each object (switchable with overall color)
- Vertex weights, databoxes, objects, materials, and items in the initial posture list can be reordered by dragging
- Hold down Shift and click a box to select its associated item
- When creating a box, select the vertices of the model to create a box for that range
- Automatic vertex weight setting by bones
- In animation input, bone and animation association dialog (shared version only)
Feature Improvements
- Arrows overlapping the center of the manipulator are not displayed.
- When editing bone position, display the position in the Vector panel after moving the bone (only when absolute)
- If the child animation item is not associated with a bone or material× display an icon
- Show selected bone in vertex weight box in view
correction
- Changed the contents of the bone configuration settings dialog
- Prevent applied reflected light to surfaces using textures in X-file models
- Hide floating bones during animation
- Changed → bone weight to apex weight
Sample help
- Rewritten the Creation Help Wizard for Ver 1.1
- Rewritten this manual for Ver 1.1.
Ver 1.04 (Jun. 11, 2006)
Fixed bugs
- Calculation of the fourth blend value when saving an X file was incorrect
- Bug that fails to load when saving X files in non-text format
Feature Improvements
- Bootable on Windows 98 or higher (not supported before Windows 2000)
correction
- Change the output format of an .elem file
Known bugs
- Bug that crashes when trying to duplicate animation data associated with floating bones
Ver 1.03 (May 18, 2006)
Fixed bugs
- Bug killing when saving X files
- Bug where the initial posture is not applied well when saving X files
correction
- Change the data specification of vertex blend index in .elem file (save)
Ver 1.02 (May 4, 2006)
Fixed bugs
- Added that some data was missing when saving an .elem file.
- Changed the X file texture from an absolute path to a file name only.
- Bug when using Japanese filename for textures when saving X files saves with funny file names
- Error saving an animated X file without bones
Feature Improvements
- Apply 50% ambient light when loading X files
correction
- Prevent applied reflected light to surfaces using textures in X-file models
- Add data to an .elem file
Ver 1.01 (Apr. 17, 2006)
Fixed bugs
- Bug that did not save material names in .elem files
- A bug that caused the bones to flip when the joint was stretched straight from the parent position in the Z direction (also affected when saving an external file)
- A bug where the texture file path was the full path when saving to an .elem file
- In a model file loaded from an .elem file, the texture file name could not be saved when the model file was saved to another file.
- A bug that caused strange behavior when the properties window was shown or hidden in the menu
- When the docker is closed with the × button, the menu is not unchecked
- Bug that the model cannot be saved when returning to part editing during animation playback (fixed when moving to animation editing again)
Feature Improvements
- Depending on the PC usage environment, the speed of the rendering interval is not always slowed down.
correction
- Change the saved data for animation-related data in an .elem file
Ver 1.00 (April 1, 2006)
Elfreina Ver 1.00 released