Version Upgrade History

Page update date :
Page creation date :

Ver 1.151 (February 9, 2008)

Fixed bugs

  • Bug that prevents lights from being applied to models in Windows Vista

Ver 1.15 (9 Apr, 2007)

Fixed bugs

  • When floating bones are connected continuously, the model vertex weight setting at the time of animation transition forcibly closes.

Ver 1.14 (Feb. 25, 2007)

Fixed bugs

  • A bug that forced the creation help wizard to quit when trying to start it from the Elfreina side in Windows Vista
  • Fixed a bug in Windows Vista that caused toolbars to line up unintentionally.
  • Bug where translucent material textures are not applied to meshes
  • Metasequoia transparent map not applied bug

correction

  • Elfreina Prevented window from being maximized on first launch
  • Elfreina suppressed the object panel and vector panel at first startup.
  • When opening the dialog to load model files, all model files that can be loaded are displayed.

Ver 1.13 (Dec. 17, 2006)

Fixed bugs

  • Bug that crashes when trying to duplicate animation data associated with floating bones

Ver 1.12 (Nov. 15, 2006)

Fixed bugs

  • When saving an X file, setting the zoom factor to anything other than 1.0 breaks the model
  • When saving an ELEM file, setting the scale to anything other than 1.0 breaks the model

Ver 1.11 (October 15, 2006)

Fixed bugs

  • When the docking window is floating, it quits forcibly when the toolbar tooltip is displayed.
  • When minimized, a floating panel remains on the desktop
  • The name of the floating bone appears in the association of the animation input

Ver 1.10 (1 Jul 2006)

Additional features

  • UV animation (shared version only)
  • Vertex weight box, detailed duplication of databox
  • View data boxes by type
  • Generate vertex weight box and data box from metasequoia file (share version only)
  • Symmetrical bone settings for bones
  • For symmetrical bones, added "Posture reversal" and "Posture symmetry" related menus when editing animations and initial posture edits.
  • Adding a Material List
  • Add an alphanumeric name to an object
  • Unassociated objects and materials have a × mark icon
  • Added a check to preferences to prevent view from exceeding 90 degrees when rotating up and down
  • Add environment panel, view angle, show or hide grid
  • Added "Batch loading of various data" to the file in the menu (shared version only)
  • Displays the number of active bones (normal bones)
  • Added "Vertex Weight Priority List" to the project in the menu
  • Save the current pose as model archetype in ELEM file
  • Point and line colors can now be specified for each object (switchable with overall color)
  • Vertex weights, databoxes, objects, materials, and items in the initial posture list can be reordered by dragging
  • Hold down Shift and click a box to select its associated item
  • When creating a box, select the vertices of the model to create a box for that range
  • Automatic vertex weight setting by bones
  • In animation input, bone and animation association dialog (shared version only)

Feature Improvements

  • Arrows overlapping the center of the manipulator are not displayed.
  • When editing bone position, display the position in the Vector panel after moving the bone (only when absolute)
  • If the child animation item is not associated with a bone or material× display an icon
  • Show selected bone in vertex weight box in view

correction

  • Changed the contents of the bone configuration settings dialog
  • Prevent applied reflected light to surfaces using textures in X-file models
  • Hide floating bones during animation
  • Changed → bone weight to apex weight

Sample help

  • Rewritten the Creation Help Wizard for Ver 1.1
  • Rewritten this manual for Ver 1.1.

Ver 1.04 (Jun. 11, 2006)

Fixed bugs

  • Calculation of the fourth blend value when saving an X file was incorrect
  • Bug that fails to load when saving X files in non-text format

Feature Improvements

  • Bootable on Windows 98 or higher (not supported before Windows 2000)

correction

  • Change the output format of an .elem file

Known bugs

  • Bug that crashes when trying to duplicate animation data associated with floating bones

Ver 1.03 (May 18, 2006)

Fixed bugs

  • Bug killing when saving X files
  • Bug where the initial posture is not applied well when saving X files

correction

  • Change the data specification of vertex blend index in .elem file (save)

Ver 1.02 (May 4, 2006)

Fixed bugs

  • Added that some data was missing when saving an .elem file.
  • Changed the X file texture from an absolute path to a file name only.
  • Bug when using Japanese filename for textures when saving X files saves with funny file names
  • Error saving an animated X file without bones

Feature Improvements

  • Apply 50% ambient light when loading X files

correction

  • Prevent applied reflected light to surfaces using textures in X-file models
  • Add data to an .elem file

Ver 1.01 (Apr. 17, 2006)

Fixed bugs

  • Bug that did not save material names in .elem files
  • A bug that caused the bones to flip when the joint was stretched straight from the parent position in the Z direction (also affected when saving an external file)
  • A bug where the texture file path was the full path when saving to an .elem file
  • In a model file loaded from an .elem file, the texture file name could not be saved when the model file was saved to another file.
  • A bug that caused strange behavior when the properties window was shown or hidden in the menu
  • When the docker is closed with the × button, the menu is not unchecked
  • Bug that the model cannot be saved when returning to part editing during animation playback (fixed when moving to animation editing again)

Feature Improvements

  • Depending on the PC usage environment, the speed of the rendering interval is not always slowed down.

correction

  • Change the saved data for animation-related data in an .elem file

Ver 1.00 (April 1, 2006)

Elfreina Ver 1.00 released