View Operations

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migration

When you select a bone or joint, the manipulator for movement is displayed.

ボーンの選択

You can drag it to move the bone. You can also drag the bone directly to move it.

ボーンの移動Moving red manipulator

However, you can only move bones of the root or bones whose parent is a floating bone. If you create all with fixed bones, only the root bones will be moved.

revolution

When you select a bone or joint, the FK rotation manipulator and the IK movement manipulator are displayed.

ボーンの選択

You can drag the rotation manipulator to rotate it in the specified direction. You can also rotate the bone by dragging it directly.

FKによる回転Rotating with a green manipulator

Next, try dragging the move manipulator.

IKによる回転

All parent bones up to the floating bone rotated to match the position of the manipulator. Now try dragging the joint at the end of your hand directly.

IKは親のボーンにも伝達する

Like a manipulator, it rotates in conjunction with the parent bone according to the dragged position.

If you allow right-click menus, you will see a menu like the one below.

右クリックメニュー

Initialize the pose of the selected bone

Returns the rotation and movement parameters of the selected bone to their initial state.

Generic copy

Temporarily remembers the "move", "rotate", and "enlarge" of the selected single bone. This data can be pasted into other bones.

General-purpose paste

You can copy the parameters of "Move", "Rotate", and "Enlarge" copied in "Generic copy of selected bone" to the selected bone. It can also be pasted into other animations.

Persistent copy

Temporarily remembers the "movement", "rotation", and "enlargement" of the selected bone. However, this copy can only be pasted to the same bone. For example, if you copy the posture of a bone named "foot", you can only paste it into the bone of "foot". A persistent copy can copy more than one bone at a time.

Fixed paste

Paste the pose copied in "Fixed copy of selected bone". The conditions are the same as above. It can also be pasted into other animations.

Attitude reversal

If the selected bone has a mirror bone, the bone's posture is reversed. If multiple specular bones are set, a dialog similar to the one below will be displayed and you can select the face to flip.

姿勢反転

Postural symmetry

If the selected bones have specular bones, the posture is set with those bones and the selected bones inverted on each side.

Overall attitude reversal

Inverts the posture of the bones that have symmetrical bones. The priority of the invert is higher in the bone configuration.

Overall postural symmetry

Make the bones with symmetrical bones have the same posture. Symmetric priority takes precedence higher in the bone configuration.

Initialize posture for all bones

Returns all bone rotation and movement parameters to their initial values.