Animation panel

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Used to register animation keys, etc. Common to bone animation, UV animation, etc.

アニメーションパネル

set

Adds or updates the current posture as a key to the frame specified by the trackbar. Cannot be used when automatic updates are turned on.

deletion

Deletes the key at the location specified in the trackbar. Bars at both ends cannot be deleted.

Automatic Updates

When checked, keys are added and updated to the frame indicated by the trackbar each time you manipulate a bone in the view.

Autoload

When checked, every time you change the trackbar or frame numerical control, the posture of that frame is read and applied to the bone. If there is no key in the frame shown, the interpolated pose is imported.

playback

Plays the currently selected animation. Bones cannot be manipulated during the animation.

suspension

Stops playing the currently selected animation.

Previous key

Move the trackbar to the key in front of you.

Next key

Move the position of the trackbar to the next key.

Previous panel

Move the position of the trackbar forward one frame.

Next panel

Move the position of the trackbar one frame to the next.

Frame Numeric Control

You can move the position of the track bar numerically.

Frame trackbar

Used to add or import animation keys at a specified position.

Motion Track Bar

Displays the registration position of the animation key. If you are not in auto-update mode, clicking a bar moves the trackbar to that key and turns red. Also, if you click the red bar, you can set the registered posture to the model.

In addition, the created key can be moved by dragging. (Only the bars at both ends cannot be moved.) )