Settings Dialog
Press the "Settings" button on the toolbar or double-click the parent animation list to open the settings dialog.
The top is the parent animation setting, and the bottom is the child animation setting.
Parent Animation
name
The name of the animation. Put it on arbitrarily.
Animation time
Total animation playback time. The unit is milliseconds. (1 second = 1000)
Frames per second
Sets the number of frames per second. For example, if the animation time is 2 seconds and the number of frames per second is 60, the total number of frames will be 120.
Alphanumeric-only names
This is the name when outputting to a separate file where only alphanumeric names can be set.
Animation start and end time
This is the time to express the smooth movement when the animation is played and stopped.
Priority
This parameter determines which animation to calculate from when playing multiple animations. The higher the number, the more preferred it is. This parameter does not make sense for animation editing. Use it in other editing or other software.
Loop Flags
Set to loop the animation, but only when saving to an ELEM file. In Elfreina, all animations are looped.
comment
You can enter any comment.
Child animations
Bone Animation
name
It is basically named after the associated bone.
Alphanumeric-only names
This is the name when outputting to a separate file where only alphanumeric names can be set. It is essentially the same as the associated bone.
Associated Bones
The bone associated with the child animation. If you leave this selection unselected, this animation data basically means nothing.
Interpolation Type
Select the computational interpolation method between each key in each bone animation.
Linear | Linear interpolation between keys. |
Step | Interpolate between each key with the same values as the previous key. |
Spline | Interpolate with spline curves. |
Lagrange | Lagrange interpolation. As the number of keys increases, the value becomes undulating, and the amount of computation increases (number of keys ×number of keys). |
UV animation (shared version only)
name
It is basically named after the material with which it is associated.
Alphanumeric-only names
This is the name when outputting to a separate file where only alphanumeric names can be set. It is essentially the same as the associated material.
Interpolation Type
Select the computational interpolation method between each key in each UV animation.
Linear | Linear interpolation between keys. |
Step | Interpolate between each key with the same values as the previous key. |
Spline | Interpolate with spline curves. |
Lagrange | Lagrange interpolation. As the number of keys increases, the value becomes undulating, and the amount of computation increases (number of keys ×number of keys). |
Associated Materials
The material associated with the child animation. If you leave this selection unselected, this animation data basically means nothing.