Basic Menu

Page update date :
Page creation date :

基本メニュー

home

ホーム

Create new

Delete all the created data and set it to the state when the software is started.

end

Exit the application. If the data has been changed, a save confirmation dialog is displayed.

終了確認

file

ファイル

Open a project

Import the saved project.

Saving a project

Saves the currently open project, overwriting it with the same file. If you are creating a new file, the file save dialog is displayed. In the case of the shared version, you cannot use it without a license.

Save Project As

Save the currently edited data to a separate file. In the case of the shared version, you cannot use it without a license.

Recently opened project files

A list of recently opened project files is displayed, so you can open that file by selecting it. The number displayed here can be changed in the preferences.

Load model data

Import the model data you want to edit. For more information, see "Importing model data".

Save Model Data

Save the model data being edited to a file in another format. For more information, see "Saving model data". In the case of the shared version, you cannot use it without a license.

Bulk loading of various data (shared version only)

Batch import bones, vertex weight boxes, data boxes, animations, and initial postures from the specified project file.

BVH file import (shared version only)

Imports bone and animation data from BVH files, which are commonly used to store motion data.

edit

編集

Revert

Reverts to the previous operating state. You can return the operation up to 100 times by default. (The number of times can be changed in the environment settings)

redo

Undo one of the operations that was undone. However, if you perform another operation after "Undo", it will be invalidated.

indication

表示

Parts Edit

If you check Edit Parts, you can edit bone composition, vertex weights, data boxes, etc.

Animation Edit

If you check Animation Editing, you can edit posing and animation. In advance, it is necessary to create bones and vertex weights in the part editing.

Rendering Edit

Output video files and sequential number images from the created animation.

Multi-line view of tabs

Switches the display method when the tabs in the properties window do not fit all.

通常のタブ複数行のタブLeft is normal, right is multiple rows

Properties panel

Show/hide the Properties panel.

プロパティパネル

Animated Keys Panel

Show/hide the animation keys panel.

アニメーションキーパネル

Object panel

Show/hide the Object panel.

オブジェクトパネル

Materials panel

Show/hide the Materials panel.

マテリアルパネル

Vector panel

Show/hide the vector panel.

ベクトルパネル

Box creation panel

Show/hide the box creation panel.

ボックス作成パネル

Environment Panel

Show/hide the environment panel.

環境パネル

Bone configuration

Show/hide the bone configuration panel for detailed settings of the selected bone.

ボックス作成パネル

project

プロジェクト

establishment

Configure the project settings. For more information, see Project settings.

Vertex Weight Priority List

The vertex weight can be specified in "Vertex weight", "Databox", and "Object", but it lists which data is applied from.

頂点ウェイト設定優先度リスト

drawing

描画

Displaying vertices

Displays the vertices of the model.

頂点の表示

Displaying Lines

Displays the boundary line of the polygon in the model.

線の表示

Face display

Displays the faces of the model. If you uncheck it, you will not be able to see the face.

面の表示・非表示

X-plane grid, Y-plane grid, Z-plane grid

Toggles the display of the grid for each plane.

X平面グリッドY平面グリッドZ平面グリッドFrom left: X, Y, Z

XYZ Axis Line

Show/hide the three red-green-blue lines extending from the origin.

Reflected light

You can enable or toggle the reflected light of the material. (Not valid for polygons using textures)

反射光なし反射光あり

bone

Bones are displayed even when not editing bones.

Vertex Weight Box

Displays the vertex weight box even when editing the vertex weight.

Databox

Displays the databox even when editing the databox.

view

ビュー

Orthographic view

Toggles between perspective and orthographic projections.

遠近射影正射影Perspective projection on the left, orthographic projection on the right

Initial position

Reposition the camera to the default position.

Right view, Left view, Top view, Bottom view, Front view, Back view

Rotates the view so that each view is viewed from the specified direction. At this time, the view is automatically changed to orthographic view.

option

オプション

Preferences

A dialog for making detailed settings regarding the software is displayed. For more information, see "Environment settings."

help

ヘルプ

Open Help

Open the instructions for "Elfreina".

Create Help Wizard Display

Displays a wizard dialog that explains how to use the software through the sample.

作成手順ウィザード

License display (shared version only)

The registered license details are displayed.

ライセンス表示

Version Information

View the details of the software.

バージョン情報